iFlit: an ambient display to induce cognitive dissonance and behaviour change

2014 
In this paper, we explore how persuasive ambient displays could induce cognitive dissonance to promote positive behaviour change among graduate students. We developed iFlit –an interactive and collective ambient display that enables a group of students to reflect on their burnout level, and sleeping and activity habits. iFlit shows a garden with birds representing students monitored behaviour. Birds move according to users’ activity level, and the garden’s background changes according to each user’s sleeping habits. Users match peers perceived burnout, and sleep and activity habits to induce cognitive dissonance. We argue such displays are more efficient than personal devices to empower individuals’ self-reflection due their capabilities for enabling a playful interaction with their personal data.
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