Entrepreneurship Knowledge Transfer Through a Serious Games Platform

2017 
One of the challenges for productivity is how to improve the experiential and impact of learning in education, The research aims to evaluate the creation of a serious game using Nonakas SECI model to transfer experiential knowledge related to entrepreneurial practices to an experiential simulation game, the game was name “venture creation game”, the application and use of the serious game was evaluated in higher education students.
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