Data processing method for a computer game network.
2000
A game method in communication in which game information is distributed to a plurality of respective game devices from a server through a communication network and players who use the respective game devices compete running operations for said game information, the method comprising the steps of: calculating the time periods of response from the presentation of said game information on the screens of the game devices until the respective players start an input operation corresponding to said game information in respective game devices; transmitting said response time periods of the players, or corresponding thereto, to said server from the respective values gaming devices; and determining by said server the outcome and / or ranking of the players using the response time periods of the players or said values corresponding thereto.
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