Intrinsic and Extrinsic Motivation for Online Teaching in COVID-19: Applications, Issues, and Solution

2021 
Covid-19 has brought a challenging situation for the present education system Online teaching adopted at various schools and colleges as a means to impart education to pupils has received a lot of confrontations not only by the students and parents who are at receiving end but also by the faculty who have utilized this method to continue the education program to enhance the learning of students Adaptive analysis has been conducted on the present online education teaching involving various parameters Regular teaching practices followed through online classes are not able to engage students to the best of their abilities so they need to incorporate fun-based learning methods The online gamified education system is proposed to enhance the various intrinsic and extrinsic motivational factors which are directly proportional to high student engagement Gamification acts as a strategy for the uplift contribution of members involved in online social communities Gamified online learning is completely different from game-based learning Gamified online education involves various elements of games, but the concepts of gamified learning include game-based learning, point-based system, virtual rewards, and high interaction among students by involving various gamified elements and mechanics © 2021, The Author(s), under exclusive license to Springer Nature Switzerland AG
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