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Using Tabu Search to Find Optimal Grasps in Scenes Represented by Triangular Meshes
Using Tabu Search to Find Optimal Grasps in Scenes Represented by Triangular Meshes
1996
Frank Ade
Martin Rutishauser
Markus Stricker
Keywords:
Tabu search
Mathematical optimization
Triangle mesh
Guided Local Search
Polygon mesh
Mathematics
Computer science
Algorithm
Correction
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