Human factors evaluation of tangible devices for airplane cockpit
2020
In airliner cockpits, pilots interact with aircraft systems via specialized interfaces, grouped into
functional units and displayed on different screens dedicated to each of the crew’s main activities.
They operate these systems and digital displays with physical controllers: buttons, switches, pulls,
joysticks… (Vinot et al. 2016). Recently, many aircraft manufacturers and suppliers have proposed
innovative cockpit concepts based on the use of touch screens (Alapetite et al. 2012). The touch
cockpit concept allows manufacturers to offer high-performance, adaptive (to the flight context
and the new needs of air transport), and generic product lines to address civil or military avionics.
However, contrary to current physical interactors, whose perception and manipulation are
also promoted via the sense of touch and proprioception, the touchscreen interfaces suffer severe
limitations in operational settings: they place a high demand on the visual channel to adjust the
actions, thus eyes- free interaction is nearly impossible [ 8]; they are extremely complex to use
during turbulent conditions (Cockburn et al. 2017); perception of the information can be difficult
because the screen can get dirty or because of the presence of smoke in the cockpit (Vinot et al.
2016); and their usability is markedly reduced by stress or cognitive overload (Boy 2012). A possible
avenue to improve the safety and efficiency of touch-based interaction in the cockpit can be
to combine the advantages of touchscreen interfaces and physical controllers into tangible devices
(Del Castillo and Couture 2016).
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