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Real-Time Translucent Rendering Using GPU-based Texture Space Importance Sampling
Real-Time Translucent Rendering Using GPU-based Texture Space Importance Sampling
2010
Chang
Chih-wen
Lin
Wen Chieh
Ho
Tan Chi
Huang
Tsung-Shian
Chuang
Jung Hong
Keywords:
Rendering (computer graphics)
OpenGL
Importance sampling
Computer graphics (images)
texture space
Computer science
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