Three-Dimensional Area Coverage with UAV Swarm based on Deep Reinforcement Learning

2021 
In this paper, we study the fast coverage problem of 3D irregular terrain surfaces with a hierarchical UAV swarm. We first build a 3D model of a random irregular terrain and project the 3D terrain surface into many weighted 2D patches. Then we develop a two-level hierarchical UAV swarm architecture, including the low-level follower UAVs (FUAVs) and the high-level leader UAVs (LUAVs). For FUAVs, we adopt the traditional coverage trajectory algorithm to carry out specific coverage tasks within patches based on the star communication topology. For LUAVs, we propose a swarm deep Q-learning (SDQN) reinforcement learning algorithm to select patches. The numerical results show that the total coverage time of the SDQN is less than that of existing methods, which demonstrates the effectiveness of the proposed algorithm.
    • Correction
    • Source
    • Cite
    • Save
    • Machine Reading By IdeaReader
    20
    References
    0
    Citations
    NaN
    KQI
    []