Virtual Reality System as a Tool for Education
2012
Education in the field of computer graphics is attractive, but
the necessity of strong theoretical background and the amount
of work needed before achieving a non-trivial output could be
discouraging for many students. To cope with inherent
complexity of computer graphics applications, we designed a
system intended to reduce implementation burden and help the
students to achieve interesting results in less time. In our
labs we use an in-house virtual reality system, which has been
gradually improved by the work of our students and staff for a
period of more than eight years. The foundation of the system
is a modular architecture that allows rapid assembly of
prototyped applications as well as easy implementation of
extensions. Computer graphics students with even a fundamental
level of knowledge are encouraged to participate in the lab
projects. Working on system that allows rapid prototyping and
shortens the path to achieving interesting visible results,
builds up the students’ motivation and it is a key element of a
continuous improvement during the study.
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