Scalable Multimedia Streaming in Wireless Networks with Device-to-Device Cooperation
2016
We present a scalable mobile multimedia streaming system with device-to-device cooperation that enables common content distribution in dense wireless networking environments. This is particularly applicable to use cases such as delivering real-time multimedia content to fans watching a soccer game in a stadium or to participants attending a major conference in a large auditorium. The key novel characteristics of our system include seamless neighbor discovery and link quality estimation, intelligent clustering and channel allocation algorithms based on constrained minimum spanning trees, robustness against device mobility, and device centric operation with no changes to existing wireless systems. We demonstrate the functionality of the proposed system on Android devices using heterogeneous networks (cellular/WiFi/WiFi-Direct) and show the formation of multiple clusters to allow for scalable operation. The gained insights will help bridge the gap between theoretical and simulation based research conducted in this area and practical operation taking into account the capabilities and limitations of existing wireless technologies and smartphones/tablets.
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