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GAMIFICATION THROUGH AUGMENTED REALITY TO ASSIST THE LEARNING PROCESS OF ECUADORIAN STUDENTS
GAMIFICATION THROUGH AUGMENTED REALITY TO ASSIST THE LEARNING PROCESS OF ECUADORIAN STUDENTS
2021
Abdón Carrera
Jonathan Samaniego
Sofia Vasconez
Amalin Mayorga
Keywords:
Augmented reality
Process (engineering)
Computer science
Human–computer interaction
Correction
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