3D ray-tracing on PC networks using TCP/IP
1999
This paper presents a 3D graphics rendering algorithm for photorealistic ray tracing operating over a network of personal computers. The implementation incorporates partitioning methodologies for both memory and workload to achieve efficient execution on a distributed personal computer, PC, network. Experimental results that compare algorithm efficiency in dual processor machines and TCP/IP networks with respect to execution on a single processor are discussed.
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