Accessibility analysis using computer graphics hardware
2000
Analyzing the accessibility of an object's surface to probes or tools is important for many planning and programming tasks that involve spatial reasoning and arise in robotics and automation. The paper presents novel and efficient algorithms for computing accessible directions for tactile probes used in 3D digitization with Coordinate Measuring Machines. The algorithms are executed in standard computer graphics hardware. They are a nonobvious application of rendering hardware to scientific and technological areas beyond computer graphics.
Keywords:
- Theoretical computer science
- Software rendering
- Computer vision
- Digitization
- Real-time computer graphics
- Graphics pipeline
- 3D computer graphics
- Rendering (computer graphics)
- Computer graphics
- Computer hardware
- Artificial intelligence
- Graphics software
- Computer science
- Automation
- Robotics
- Human–computer interaction
- Correction
- Source
- Cite
- Save
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