Scaffolding Game Design: Towards Tool Support for Planning Open-Ended Projects in an Introductory Game Design Class

2021 
One approach to teaching game design to students with a wide variety of disciplinary backgrounds is through team game projects that span multiple weeks, up to an entire term. However, open-ended, creative projects introduce a gamut of challenges to novice programmers. Our goal is to assist game design students with the planning stage of their projects. This paper describes our data collection process through three course interventions and student interviews, and subsequent analysis in which we learned students had difficulty expressing their creative vision and connecting the game mechanics to the intended player experience. We present these results as a step towards the goal of scaffolding the planning process for student game projects, supporting more creative ideas, clearer communication among team members, and a stronger understanding of human-centered design in software development.
    • Correction
    • Source
    • Cite
    • Save
    • Machine Reading By IdeaReader
    10
    References
    0
    Citations
    NaN
    KQI
    []