Eye gaze information of player using objects in FPS game space

2017 
A game space is designed and placed by considering the beats (Events or Quests) inducing the behaviors of a player. Beats of FPS game can be divided into three types. It is possible to evaluate the placement of the pieces of space in case of analyzing the visual cognition information obtained by the player depending on each kind of beat. In this paper, players were divided into two groups (Novices and Experts) by their levels of experiences. Eye gaze information were extracted from the player's movement on stairs by repeated experiments continuously. This kind of analysis is useful to confirm the relations between beats and visual cognition information easily and might be helpful for suggesting some specific modification methods for setting level of game.
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