Exploring the Use of Augmented Reality in a Kinesthetic Learning Application Integrated with an Intelligent Virtual Embodied Agent

2019 
Technology in education is rapidly changing the way that students learn. This allows for the creation of learning tools that provide better interaction, creative engagement and adaptability to a learner. Augmented Reality (AR) is one of these emerging technologies which can facilitate the development of new learning tools. AR has successfully been proven to allow new types of learning pedagogies by providing human-centered learning environments. In particular, the pedagogical approach of Kinesthetic learning or ”Learning by Doing” has not been explored in great detail in combination with Augmented Reality. This approach is to physically act out an activity to aid in the learning process and has been previously proven as one of the most successful approaches. For a successful application of this pedagogy, the student must get precise feedback and be guided through a process, thus some form of intelligent guide needs to be actively monitoring the learning environment. This paper presents the exploration of this concept through the presentation of an initial prototype system that was developed and implemented based on an adaptive learning methodology within an AR application, with the prospect that in the future will use intelligent agents.
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