Combining Multiple Inputs in HyperNEAT Mobile Agent Controller

2009 
In this paper we present neuro-evolution of neural network controllers for mobile agents in a simulated environment. The controller is obtained through evolution of hypercube encoded weights of recurrent neural networks (HyperNEAT). The simulated agent's goal is to find a target in a shortest time interval. The generated neural network processes three different inputs --- surface quality, obstacles and distance to the target. A behavior emerged in agents features ability of driving on roads, obstacle avoidance and provides an efficient way of the target search.
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