FlexAR: anatomy education through kinetic tangible augmented reality

2015 
We present FlexAR, a kinetic tangible augmented reality [Billinghurst,2008] application for anatomy education. Anatomy has been taught traditionally in two dimensions, particularly for those in non-medical fields such as artists. Medical students gain hands-on experience through cadaver dissection [[Winkelmann, 2007]. However, with dissection becoming less practical, researchers have begun evaluating techniques for teaching anatomy through technology.
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