A Flexible Approach to Non-homogeneous Texture Generation
2005
Due to the numerous applications, textures reserve significant interest in many scientific fields. Several recent works concentrate in the analysis and synthesis of textures, and they still are a very active and actual area of research in Computer Graphics. In this work, we propose a pixel-based technique, which allows the production of smooth textures and a precise patterns' visualization. Textures' patterns may move or vary along given directions or may progressively change their appearance. We implemented our algorithm incorporating much functionality in a general framework; this framework offers the possibility to generate non-homogeneous textures in a flexible and interactive way. Integrating artistic effects and performing a frames' animation is also possible, allowing the production of a variety of effects in an easy and general way.
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