Behavior Control of Intelligent Multi NPCs Using Vickrey Auction System and Hierarchical Finite State Machine
2006
In this paper, Make use of Finite state machine by way to control intelligence style NPC's action in game. It has many states innumerably that is UT game which is using to experiment environment. This state variable sea bream nation point, other part, me by standard state express and this states because do grouping mode make out and expressed this by hierarchic Finite state machine. Action did, and did so that achieve little more soft action giving precedence than outside action so that interior action allows purpose and check state that is consisted of outside state and pair of interior state and select mode in mode conversion allowed interior action and outside action, and is part that achieve actual action in the case of outside action. Also, Auction type that is supporting in most on-line auction system present is not supporting superior multiplex auction the speed and efficiency and auction newcomers' single auction. Paper that see to solve these problems designs and embodied HFSM.
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