Light-tracing: ray-casted movement for improved character control in platform virtual reality gaming

2017 
Establishing user-friendly character control has been a challenge for virtual reality since its recent explosion. Several methods of character navigation have been presented to the general VR audience, however, each have unique and particular problems that have constrained developers, forcing them for instance to work within a limited play area or to circumvent the nausea that is paired with a freely roaming character. The authors feel that the limiting of character movement coming from these traditional methods may inhibit creativity, and solid gameplay. It is imperative that we find the best ways to navigate in VR, and promote them to gradually work with the optimal and most comfortable control schemes.
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