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Active Learning and Case-Based Reasoning for the Deceptive Play in the Card Game of Truco
Active Learning and Case-Based Reasoning for the Deceptive Play in the Card Game of Truco
2021
Daniel P. Vargas
Gustavo B. Paulus
Luis Alvaro de Lima Silva
Keywords:
Active learning
Computer science
Case-based reasoning
Human–computer interaction
Correction
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