A league-wide investigation into variability of rugby league match running from 322 Super League games
2020
This study investigated sources of variability in the overall and phase-specific running match characteristics in elite rugby league. Microtechnology data were collected from 11 Super League (SL) teams, across 322 competitive matches within the 2018 and 2019 seasons. Total distance, high-speed running (HSR) distance (>5·5 m·s−1), average speed, and average acceleration were assessed. Variability was determined using linear mixed models, with random intercepts specified for player, position, match, and club. Large within-player coefficients of variation (CV) were found across whole match, ball-in-play, attack and defence for total distance (CV range = 24% to 35%) and HSR distance (37% to 96%), whereas small to moderate CVs (≤10%) were found for average speed and average acceleration. Similarly, there was higher between-player, -position, and -match variability in total distance and HSR distance when compared with average speed and average acceleration across all periods. All metrics were stable between-teams (≤5%), except HSR distance (16% to 18%). The transition period displayed the largest variability of all phases, especially for distance (up to 42%) and HSR distance (up to 165%). Absolute measures of displacement display large within-player and between-player, -position, and -match variability, yet average acceleration and average speed remain relatively stable across all match-periods.
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