Um Ambiente Gamificado de Apoio ao Ensino de Lógica de Programação e Estímulo do Pensamento Computacional

2018 
The use of gaming mechanisms in the learning process has been growing in recent years. With this work presents results of the development of an activated environment, it is not a course of programming logic, and in promotion of Computational Thinking skills, for students of a project that offers courses related to logic and programming. The environment is endowed with systems of levels, punctuation and ranking. User testing shows positive results.
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