An intelligent agent for the game of Age of Mythology: the Titans

2008 
In this paper, we describe an intelligent agent for the game of Age of Mythology: the Titans. Through implementing known economic theories that were developed by some of the world’s best players, the agent has a superior rushing performance when compared with the original game engine. Specifically the agent looks to reduce unspent resources and tailor the gathering of resources for military unit production in order to push out the first attack before the opponent and to outnumber the opponent’s army when the attack arrives. The increased efficiency in military production has led to better protection of resource gatherers, buildings, and expanded territory, and pinned the opponent to its own base. In our experiments, the overall win-loss record for the agent is 35 wins and 10 losses. Though our focus in the study is on the Rush tactic, the approach we adopt can be applied to other aspects of the game.
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