Examining Computer Game Attitude Influence on Students' Voluntariness of Using Educational Mobile Role-Playing Game
2012
The research team applies narrative theory to design a location based context-aware mobile role playing game in order to make students feel that they are living in the game world and role playing an actor, exploring the game world, completing the quests, and learning things. The research finds that students' confidence of playing computer games and degree of liking computer games do not influence their voluntariness of using such game in the future; on the contrary, their attitude towards computer games and how they feel comfortable to computer games significantly influence their voluntariness of using such game.
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