An Approach of Building an Engaging Virtual Authentic Environment for Classroom Learning
2012
This paper is a pilot study for a combination of school knowledge and board game learning. We designed a digital board game based on textbook materials. And presented them with a set of educational equipment- Digital Learning Playground (DLP). We created a situational interaction learning in classrooms. In this research, the resulted data indicates the studentsi¦ motivation, confidence and satisfaction were enhanced through the designed learning environment.
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