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Hacking Well-Being: Can Serious Games Fit Positive Technology Framework?
Hacking Well-Being: Can Serious Games Fit Positive Technology Framework?
2016
Luca Argenton
Federica Pallavicini
Gabriele Barone
Andrea Zini
Giacomo Garcea
Andrea Zanacchi
Fabrizia Mantovani
Keywords:
Well-being
Hacker
Multimedia
Psychology
Internet privacy
Correction
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