Accelerating vector graphics on low-end device

2017 
In this paper, we present an efficient vector graphics rendering algorithm which is suitable to use on low-end device. To enjoy high performance vector graphics on low-end device, our algorithm must satisfy two folds; i) providing parallel rendering scheme, ii) removing redundant computations. To do so, we propose BSP Tree-based vector graphics rendering which provides a good solution in such situation. Experimental result shows that our scheme outperforms prior art about 2-times fps in high resolution.
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