Accelerating vector graphics on low-end device
2017
In this paper, we present an efficient vector graphics rendering algorithm which is suitable to use on low-end device. To enjoy high performance vector graphics on low-end device, our algorithm must satisfy two folds; i) providing parallel rendering scheme, ii) removing redundant computations. To do so, we propose BSP Tree-based vector graphics rendering which provides a good solution in such situation. Experimental result shows that our scheme outperforms prior art about 2-times fps in high resolution.
Keywords:
- Software rendering
- Computer science
- Vector graphics
- Real-time computer graphics
- Alternate frame rendering
- 2D computer graphics
- Real-time rendering
- Rendering (computer graphics)
- Tiled rendering
- Theoretical computer science
- Computer graphics (images)
- Computational science
- Computer vision
- Parallel rendering
- Artificial intelligence
- Correction
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