Археологические объекты болгарского городища x–xv вв., как материал для создания виртуальной культурно-исторической реконструкции

2015 
In this paper we decibel the general algorithm and classify the common steps of creating authentic historical and cultural reconstructions. Using «Bolgar XIV» as an example, we reviewed the main stages of reconstruction, including three-dimensional modeling of architecture, household items and citizens of ancient city. As a result, we made some valuable conclusions about the general track of creating virtual reconstructions and described technologies that can be used for it, such as procedural generation of terrain.
    • Correction
    • Source
    • Cite
    • Save
    • Machine Reading By IdeaReader
    0
    References
    0
    Citations
    NaN
    KQI
    []