The Robot’s Architectural Design and Teaching Suggestion from the Perspective of STEAM——A Case Study of the Robot of RCJ Rescue Project

2021 
STEAM education emphasizes cultivating students’ abilities of solving problems by applying comprehensive knowledge and lets students acquire multi-dimensional new knowledge in the process of applying comprehensive knowledge to solve problems,hence forms virtuous cycle.So,STEAM education is always carried out accompanying by project learning.However,the current STEAM education which suit students is comparatively deficient.What the students have learnt is single knowledge,the problem solved is relatively simple,which cannot fully reflect the idea of STEAM education.International Youth Robot World Cup Rescue Project is a suitable platform to carry out STEAM education.This paper starts from five dimensions of STEAM,explains the design,building,programming and shakedown test of RCJ robot,and puts forward the teaching suggestions of RCJ rescue project robot from the perspective of STEAM,hoping to provide new thoughts for more frontier STEAM educational teachers and robot teachers.
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