ASSESSMENT OF MEDIA LEARNING BASED ON LEARNING VIRTUAL REALITY IN INDUSTRIAL WORK PRACTICES IN SMK

2019 
Purpose of Study: The development of science and technology as it is today will greatly affect the learning process and the preparation of vocational school graduate workforce. Law Number 20 Year 2003 on National Education System explains that the purpose of vocational education is to prepare learners to be ready to work in certain fields. Virtual reality-based learning media can help grade XI SMK students to know the world of industrial work practices so that students of class XI SMK are better prepared in carrying out industrial work practices. Based on the above reasons, the research problem can be formulated as follows: (Baroughi & Zarei, 2013) what is the definition of virtual reality-based learning ?; (Chao liu. 2012) how are the procedures and steps to create virtual reality ?; (Citra parameswari. 2008) what are the advantages and disadvantages of virtual reality-based learning media ?; and (Matandare, m. A. 2018) how is the tendency of utilization of virtual reality-based learning media to industry practice in SMK? This study aims to: (Baroughi & Zarei, 2013) know the meaning of virtual reality; (Chao liu. 2012) know the procedures and steps to create virtual reality; (Citra parameswari. 2008) analyzing the advantages and disadvantages of virtual reality-based learning media; and (Matandare, 2018) to analyze the tendency of utilization of virtual reality-based learning media on industry practice in SMK. Methodology: Research carried out through this literature study yields the following conclusions: (Baroughi & Zarei, 2013) virtual reality is a technology that allows users to interact with a computer-simulated environment; (Chao liu. 2012) procedures and steps to create virtual reality is to record the atmosphere and activities of industrial workplaces and processed into virtual reality-based learning media; (Citra parameswari. 2008) the advantages of virtual reality-based learning media can provide more interesting and interactive learning, while the weakness of virtual reality-based learning media is costly and requires a long time to create; and (Matandare, 2018) the use of virtual reality-based learning media shows an increasing trend in the implementation of industrial work practices. Results: To make a video into a VR Box, prepare a camera with a minimum quality of 8 megapixels. Record the location that will be the object. The location we want to take is the location where the world of work. Implications/Applications: The advantages of using VR to teach educational purposes are similar in many ways with the advantages of using computers or interactive simulations, especially three-dimensional computer simulations. Computer-based simulations have been used for many years in computer-assisted instruction (CAI).
    • Correction
    • Source
    • Cite
    • Save
    • Machine Reading By IdeaReader
    0
    References
    0
    Citations
    NaN
    KQI
    []