Changing Movement Pattern of Artificial Characters in Isometric Space

2016 
This paper presents the results of the experiments on artificial life simulation program, named MLIFE (Motion simulator of artificial Life). Based on the original theory of simulating bird flocks known as "Boids", by C. Reynolds [1], I added and mixed several adjustable parameters (steering forces, range of view, speed, weight of flock members) in MLIFE. Through the flock movement simulation on MLIFE, I could observe many kinds of interesting behaviors of them, which keep changing endlessly. Based on the categorized pattern of result, this paper discuss the possibility of applying this into another area of the research, like, artificial microorganism, artificial neural network.
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