Second Order Fluid Performance Evaluation Models for Interactive 3D Multimedia Streaming

2018 
Streaming of 3D content has become accessible and widespread thanks to inexpensive devices such as Google cardboard and Samsung Gear VR. In most of the applications the user is located at the center of a sphere where the interactive movie is projected, and she can look in different directions of the immersive world by tilting her head. The same technology can be used also to create different types of immersive content aimed at different goals.
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