Battle Prediction System in StarCraft Combined with Topographic Considerations

2020 
This paper focuses on the prediction of combat outcomes in a local battle during a game of StarCraft. Through the analysis of the initial state of the two armies and considering the influence of the terrain in StarCraft on the combat effectiveness of both sides, the concept of the terrain correction factor is introduced to establish a mathematical model. Secondly, using SparCraft is to simulate battles and generate data sets. Finally, the maximum a posteriori probability estimation (MAP) is used to train the previously established data set to complete the parameter estimation of the mathematical model.
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