Virtual environments simulation for dose assessment in nuclear plants

2009 
This work reports results obtained with the use of a game engine as a tool to create and to navigate in virtual environments, to perform simulations and training of workers in risky areas, for safety purposes. The game engine used can be used for non-commercial and educational purposes, and its source code is available for users. Thus, the engine can be modified and adapted for the modeling and simulation of any environment, including the development of new functionalities. A case study is shown, which has the purpose of supporting dose assessment in nuclear plants, for optimization of operational routines in these areas. The implemented modifications are explained, and simulations' results are shown.
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