An Exploration of Players' Aggression: Role of Game and Life Self-Efficacy and Adaptive Game Use Tendency

2015 
ABSTRACT This study examined whether game usage would alleviate players’ aggressive tendencies. Other game-related variables, psychological care factors (adaptive game use tendency, game self-efficacy, and life self-efficacy), and psychological problem factors (loneliness and depression) were controlled for determination of the effect. We drew on the catharsis theory from therapeutic psychology literature to explain how game usage contributes to the alleviation of aggressive tendencies. Over two weeks data were collected from 918 participants online. The results indicated that gaming activity had a significant effect on aggression. Higher levels of game and life self-efficacy, as well as adaptive game use tendencies, decreased the degree of aggression. Likewise, higher levels of loneliness and depression reduced the degree of aggression. Results and implications are discussed. Key words : Aggression Catharsis, Game and Life Self-efficacy, Adaptive Game Use Tendency. 1. INTRODUCTION Aggression is one of the innate fundamental instincts [1] therefore, human aggression, as a basic and very complex social behavior, can range from mild verbal anger to vicious behavior including everything in between. Recently, games have become a popular leisure activity globally [2]. Games are used by whole generations inclusive of toddlers and the elderly without limits of time and space. While general surveys exist regarding broad patterns of game usage, less is known about the relationship between game usage and aggression in psychological or mental health care. Regarding the relation between game usage and aggression, previous studies have attempted to clarify various factors that influence the aggression of game players. Researchers have also examined whether violent games are associated with players’ aggression, or whether such games can enhance long-term aggression [3]-[19]. Although an important topic, a number of concerns about these studies have been raised. Some researchers concluded that the gathered evidence proves the existence of a causal link between violent games and aggression [3]-[8]. However, others revealed a number of methodological flaws and suggested that the association
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