An Immersive Ski Game Based on a Simulator

2013 
This paper addresses a real-time immersive ski game that allows a game player not only to naturally interact with graphic environment but also to sense motion-haptic feedback according to his/her interaction. The proposed system measures a player’s motion and then re-creates motion-haptic feedback according to the measured input. To re-create the motion-haptic information in response to a player’s interaction with virtual objects, we develop a motion generation platform which consists of a control part, a slope generation part and a horizontal acceleration part. To measure a player’s motion input, inertia measurement units (IMUs) are used. We conduct an experiment in order to verify the effectiveness and the feasibility of the proposed game. The experiment clearly shows that the proposed system creates realistic sensation as if a user enjoys a real ski on the snow.
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