Scheduling batch systems using a token player algorithm
1998
The objective of this article is to show how we can use models and methods generally used in the manufacturing area to treat the scheduling problem of batch systems. The approach is based on the representation of the system constraints using a p-time t-timed Petri net model and on a token player algorithm with a backtrack mechanism to find a feasible sequence consistent with the set of constraints.
Keywords:
- Scheduling (production processes)
- Fair-share scheduling
- Two-level scheduling
- Earliest deadline first scheduling
- Algorithm
- Dynamic priority scheduling
- Real-time computing
- Rate-monotonic scheduling
- Computer science
- Round-robin scheduling
- Fixed-priority pre-emptive scheduling
- Distributed computing
- Flow shop scheduling
- Correction
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- Cite
- Save
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