End-user programming & deconstrutionalism for collaborative mixed reality laboratory co-creative activities

2012 
As Immersive Learning matures, and moves from the lab to the market, there is an increasing need to provide non-technical users with simple but effective tools. An especially important need is the development of tools that empower instructors and learners to create and interact with Units of Learning (UoL) in a simple (non-technical) way that promotes creativity and engagement. End-user programming is a paradigm that allows users to "program" a sequence of actions inside technological environments to customise them. In this particular case, we analyse the use of end-user programming applied to education from two different perspectives: the learner and the instructor. Both are considered end-users and they can both create "programs" inside our learning environment. In this paper, we extend our previous work towards the InterReality Portal, our collaborative mixed reality learning environment. The InterReality Portal applies Problem-based Learning (PBL), a constructionist student-centred method, and co-creative learning in the realization of mixed reality laboratory activities for learning computing fundamentals based on a combination of xReality and Virtual objects using end- user programming to produce creative Internet-of-Things computer projects using collaborative interaction between geographically dispersed students.
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