Interactive bootstrapped learning for end-user programming

2011 
End-user programming raises the possibility that the people who know best what a software system should do will be able to customize, remedy original programming defects and adapt systems as requirements change. As computing increasingly enters the home and workplace, the need for such tools is high, but state of practice approaches offer very limited capability. We describe the Interactive Bootstrapped Learning (iBL) system which allows users to modify code by interactive teaching similar to human instruction. It builds on an earlier system focused on exploring how machine learning can be used to compensate for limited instructional content. iBL provides an end-to-end solution in which user-iBL dialog gradually refines a hypothesis about what transformation to a target code base will best achieve user intent. The approach integrates elements of many AI technologies including machine learning, dialog management, AI planning and automated model construction.
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