A Case Study of User Experience on Hand-Gesture Video Games
2018
As motion capture systems become reliable and affordable, hand gestures can be identified in real-time and used in video games as alternative game controls. However, there is not enough studies about user experience using gesture input modality for games. In this work, we perform a case study of hand-gesture video games. We try to answer the question “Do players have a delightful experience when they interact with the game using hand gestures?”. We map intuitive hand gestures to commands and use them to control the movement of game characters. We perform a user study based on User Experience Questionnaires (UEQ). In comparing to all interactive products registered in UEQ study database, our gesture control interface scores in the top 1% range showing that gesture based gaming can provide a high level of user satisfaction.
Keywords:
- Correction
- Source
- Cite
- Save
- Machine Reading By IdeaReader
12
References
2
Citations
NaN
KQI