Video quality evaluation toward complicated sport activities for clustering analysis

2021 
Abstract Automatically clustering various sophisticated human activities (e.g., dancing, martial arts, and gymnastics) based on their quality scores is an indispensable technique in physical training, human–computer interaction, etc. Conventionally, many action recognition models are built upon the visual/semantic appearance of human body movements. Recently, due to the introduction of Microsoft Kinect, many skeleton-based human action understanding frameworks have been proposed. In this work, we propose a novel method to cluster the quality of complicated human actions towards contactless operative video reading system (COVRS). More specifically, we first extract the skeleton by leveraging the Kinect, which is subsequently fed into an aggregation deep neural network to extract the deep feature for each human action skeleton. In COVRS, the human hand gesture is an informative clue. Thus, we propose a ranking algorithm to extract the position of human five figures, based on which the deep hand gesture representation is hierarchically learned. Noticeably, it is observable that, the acoustic feature from many human activities also contributes to the quality assessment. We extract multiple acoustic features from the audio associated with each human activity video. Finally, based on the above human skeleton and hand gesture deep features, as well as the shallow acoustic features, we employ a probabilistic model to integrate them for clustering the various human activities using the quality of COVRS. Comprehensive experimental have demonstrated the effectiveness and efficiency of our method. Besides, empirical results have shown that our probabilistic quality model is highly extensible, where additionally visual/acoustic features can be encoded according to different applications.
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