Interdisciplinary circular economy design education through local and regional partnerships
2017
A review of Educational Sustainable Development (ESD) strategies has found that participatory
and collaborative partnerships are the most effective for engaging students with sustainability.
To enable students from Higher Education to experience and understand the relevance of the
Circular Economy, as opposed to the linear economy, a series of ‘real-life’ collaborative projects
have been created for Design students from Product Design, Fashion Design, Commercial
Interior Design and Landscape Architecture, bridging the schools of IT Computing and Business
with Art and Design. These ‘real life’ projects have been created in collaboration with local and
regional charities, local Government and companies. The focus of these ‘real-life’ projects is
based upon facets of the Circular Economy, such as ‘Design for Longevity’, ‘Reuse’, ‘Repair’ and
‘Recycling’, with the intention of engaging staff and students with the Circular Economy within
each unit of assessment. This work is evaluated using an educational framework based upon
the ESD principles, which is embedded throughout the Applied Design degree programmes,
with the aim of creating engaging partnerships to improve the quality and impact of the student
learning experience. This paper will describe some of the ’real-life’ case studies, focusing upon
first year Design degree students, the outcome of these projects will be discussed and reflections
made. Fundamentally it is found these collaborative partnerships have the ability to empower
students to become active partners in the Circular Economy and the Sustainability agenda.
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