Implementation of a low-complexity low-latency arbitrary resampler on GPUs

2014 
Modern communication systems have data rates and sampling rates that are tightly coupled. Resampling is necessary in order to convert to some desired sampling rate, which is usually a multiple of the data rate. The resampling process is an integral part of transceiver systems and must be designed accurately and carefully. In this paper, we present a low complexity and low latency arbitrary resampling method based on graphics processing units (GPUs). Our proposed flexible and all-software-based resampling method requires no precomputation of filters and yet yields high performance by taking advantage of unique features found in GPUs.
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