Implementing Word Learning Strategies into an Interactive Learning Environment

1993 
The development of programming tools such as HyperCard and Authorware has had a considerable impact upon computer assisted language learning. Language teachers are now able to test new ideas through use of these tools. Unfortunately software products which differed widely both in approach and in quality, resulted. This highlights the need for a broader discussion of general guidelines for design of Computer Assisted Language Learning (CALL) products, but this contribution can not cover the whole field. Some important points which are relevant to user-program interaction are considered in the first part of this paper. The second part focuses upon vocabulary learning strategies whereas the third part gives an overview of an environment where the guidelines and strategies outlined in part one and two are implemented.
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