A Workflow for Next Generation Immersive Content

2015 
We are nowadays experiencing the convergence of the Media Entertainment and Gaming industries thanks to the emergence of Virtual Reality. VR immerses users in an experience that gives them the illusion of reality and opens the door to numerous challenges and opportunities towards the definition of next-generation immersive media. On the one hand, immersive media are not standardized and not compatible over players and equipment. On the other hand, professional workflows for movie creation, previously designed for screen-experience, cannot be applied as such to new immersive experiences. But VR offers as well the opportunity to add other multi-modal feedback channels such as Haptics (sensorial), for which entirely new workflows need to be defined. In this paper, we present a workflow to create, distribute and render immersive contents, involving immersive videos, haptic feedback, and interactivity. We focus on the locks and opportunities, and discuss real production examples.
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