Gamificación: Estrategia para la enseñanza de operaciones elementales de matemáticas

2021 
Educational management constitutes a challenge in these times of change, thanks to the support of technologies and technological tools, training environments are stimulated by offering children and young people through play new forms of teaching-learning. The general purpose of the research is to analyze the importance of gamification as a strategy in the teaching of mathematics in an Educational Unit of Basic Education. The study is a descriptive documentary research with bibliographic design, since documentary exploration techniques were used to support the educational strategy such as gamification and the teaching of mathematics. The Iadov technique proposed by (Kuzmina, 1970) was used to validate the didactic gamification strategy through a satisfaction survey. It is concluded that for its application a training for teachers is pertinent, where they become familiar with the environment of the tool and its different functions.
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