Mobile GPU-based importance sampling
2014
In this paper, we developed an interactive global illumination application for mobile devices and we show that interactive filtered importance sampling is possible even with a low-power mobile graphics processing unit (GPU). Taking the limited power and the screen size of mobile devices into account, we designed a user interface that allows selecting different predefined objects, environments and textures. With our implementation, desired materials can be visualized interactively by changing the parameters of Bidirectional Reflectance Distribution Function (BRDF).
Keywords:
- Alternate frame rendering
- Real-time computer graphics
- Computer vision
- Artificial intelligence
- Volume rendering
- Graphics pipeline
- Texture mapping unit
- Computer science
- General-purpose computing on graphics processing units
- Rendering (computer graphics)
- Computer graphics lighting
- Computer graphics (images)
- 2D computer graphics
- Mobile device
- Computer graphics
- Mobile telephony
- Correction
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