Virtual or Reality? Elements of Masculinities Across Video Game Play Contexts
2006
The purpose of this project is to identify
differences in the elements of masculinities associated with single
player, online multiplayer, and offline multiplayer video game play
contexts. Messner’s (2002) tri-level gender framework is used to
compare the structural, cultural, and performative components of
gender across these environments. The systematic differences
highlighted in this research across the three contexts are likely
to be related to important differences in how male gamers perceive
and construct masculine identities. In short, this study
demonstrates that it is insufficient to examine only the content of
the video games people play. The social context in which they are
played and consumed is also important.
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